SKU: 23508184630
elephant succulent pot

elephant succulent pot Elephant Bush

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Description

elephant succulent pot Elephant BushIntroducing the Elephant Bush, also known as Portulacaria afra, which is a fascinating and popular succulent garden plant native to South Africa. It belongs to the Portulacaceae family and is known for its unique appearance and easy care requirements. The elephant bush succulent gets its name from its resemblance to the foliage of an elephant's trunk. It is also commonly referred to as the dwarf jade plant, small leaf jade, miniature jade, elephant

Introducing the Elephant Bush, also known as Portulacaria afra, which is a fascinating and popular succulent garden plant native to South Africa. It belongs to the Portulacaceae family and is known for its unique appearance and easy-care requirements.

The elephant bush succulent gets its name from its resemblance to the foliage of an elephant's trunk. It is also commonly referred to as the dwarf jade plant, small leaf jade, miniature jade, elephant food, or the Spekboom. The name "Dwarf Jade Plant" comes from its small, jade-like leaves, while "Spekboom" is an Afrikaans term meaning "bacon tree" due to the plant's edible leaves that reportedly taste like bacon.


The elephant bush plant features small, round, and fleshy pale green leaves that store water, allowing your elephant bush plant to withstand drought conditions. 

The trailing stems of the elephant bush plants are thick and red-hued, which gives them a unique and appealing appearance in hanging baskets.

When grown as a houseplant, the elephant bush typically reaches a height of 1 to 3 feet.

However, if planted outdoors in its native habitat, your Portulacaria afra can grow much larger, reaching heights of up to 20 feet. The elephant bush makes for an excellent bonsai due to its unique growth pattern and ability to withstand pruning. Its thick, fleshy leaves and sturdy branches give it a robust appearance, making it an ideal succulent for shaping into intricate bonsai designs. 

The elephant bush flowers are small, star-shaped, and usually a light pink or lavender color. While the flowers are not the main attraction of this elephant bush succulent, they can add a touch of beauty when they bloom during the spring to late summer.

The elephant bush Portulacaria afra comes in various varieties, including a slow-growing variegated form Portulacaria afra variegata; a trailing growth bush Portulacaria afra prostrata; and a midstripe rainbow bush Portulacaria afra medio-picta, offers a diverse range of beauty in green spaces.

When and How to Water Your Elephant Bush

Like other drought-tolerant jade plants, your elephant bush succulent prefers a watering routine that allows the soil to dry out between waterings. Overwatering can harm the elephant bush plant and cause root rot.

In the summer, during the growing season, you should water elephant bush succulents once or twice a month when the soil is dry. A good rule of thumb is to water this elephant plant when the top 1-2 inches of soil feel dry to the touch. In the winter, during the dormant period,  you probably do not need to water them at all. 

Remember, it's always better to underwater than to overwater the elephant bush plant. This resilient Portulacaria afra plant can tolerate drought conditions better than excessive moisture. So, keep an eye on the soil moisture and adjust your watering schedule accordingly.

Light Requirements - Where to Place Your Elephant Bush Plant

When growing the elephant bush indoors, it thrives in bright, indirect light. Place your elephant bush plant near a window where it can receive plenty of natural bright light, but make sure to avoid direct sunlight, especially during the hottest parts of the day.

If you notice the leaves turning yellow or getting scorched, it's a sign that the Portulacaria afra elephant bush is receiving too much direct sunlight. So, finding that sweet spot of bright, indirect light is key to keeping your elephant bush succulent plant happy indoors.

If you decide to grow your elephant bush outdoors, it loves basking in the full sun. Although partial shade in the afternoon is frequently preferred, these plants need at least six hours of strong light each day to survive.

This is true, especially in hotter climates where the plant may become stressed by the afternoon sun's intense heat.

Your succulents should not be placed in any areas that receive continuous, direct sunlight, as this could lead to burned foliage.

Remember, the elephant bush is a versatile succulent plant and can adapt to different light conditions. Just keep in mind that it prefers bright, indirect light indoors and full sun to partial shade outdoors.

Optimal Soil & Fertilizer Needs 

Elephant succulents are very airy, porous, nutrient-rich well-drained soil with a pH of 5.5- 6.5; succulents require fast-draining soil that dries completely between waterings. Your soil must have a sandy texture and a low water-holding capacity, just like desert soil.  Ideally, you want to use our specialized succulent potting mix that contains 5 natural substrates to promote the development of a strong root system that helps your African elephant bush plant to thrive.   

When it comes to fertilizing your elephant bush plant, it only needs a small amount of fertilizer applied once a year in spring. These succulents prefer a fertilizer with lower doses of NPK, with a maximum ratio of 5-10-5 that is higher in phosphorus than nitrogen.

Hardiness Zones & More 

When it comes to growing the Elephant Bush plant indoors, the Elephant Bush prefers a cozy environment with temperatures between 65°F and 75°F. It can tolerate slightly cooler temperatures, but it's best to avoid extreme cold or frost. If you notice the leaves starting to shrivel or the tips turning brown, it may be a sign that the air is too dry. You can increase humidity by placing a tray of water near the plant or using a humidifier.

If you are living in USDA zones 9-11, you can grow your Elephant Bush plant outdoors year-round. These zones have mild temperatures and are less prone to frost.  

In cooler zones, it can be kept outdoors during the summer and brought in as the temperature drops. 

Elephant Bush can handle average to slightly higher humidity levels outdoors. Just make sure to provide well-draining soil to prevent waterlogged conditions, as excessive moisture can lead to root rot.

Don't worry if your succulents become too hot; they can tolerate triple-digit temperatures in the summer and prefer constant temperatures above 70 degrees Fahrenheit. 

Wildlife - Portulacaria afra Attracts the Following Friendly Pollinators

Portulacaria afra have tiny, star-shaped flowers, which bloom in clusters, and are a magnet for friendly pollinators. Bees are particularly drawn to its nectar-rich blooms, while butterflies and other beneficial insects are also frequent visitors. In areas where it thrives outdoors, hummingbirds may be attracted to the vibrant blossoms as well. 

Butterflies
Bees
Hummingbirds
Lady Bugs
Multi Pollinators
Other Birds

According to ASPCA, the Portulacaria afra Elephant Bush is friendly to both humans and pets such as dogs and cats. This makes it a great choice for households with curious pets or small children.

How to Propagate Your Portulacaria afra

This African elephant bush is relatively easy to propagate. It can be grown from stem cuttings, which should be allowed to dry for a day or two before being planted in well-draining soil. The cuttings usually root quickly and can be grown into new, young plants.

Key Takeaways

  1. Elephant Bush (Portulacaria afra) is a fantastic succulent with small, jade-like leaves.
  2. Visually appealing and easy to care for, adaptable for both indoor and outdoor growth.
  3. Tolerates a wide range of warm temperatures, between 65°F and 75°F, and handles higher humidity levels.
  4. It can thrives in bright, indirect light. It is suitable for beginner and experienced plant enthusiasts alike.
  5. Often grown as a seasonal accent plant or houseplant.
  6. Order your Elephant Bush today and add something truly exceptional to your garden.

The Bottom Line

Overall, Portulacaria afra, or Elephant Bush, is a remarkable plant that combines beauty, resilience, and ecological value. Its succulent, jade-like leaves and sprawling growth make it a striking addition to both indoor and outdoor settings, while its ability to tolerate drought and thrive in poor soils underscores its low-maintenance appeal. This plant’s capacity to attract friendly pollinators such as bees and butterflies further enhances its value in promoting biodiversity. With minimal care—bright, indirect light, well-draining soil, occasional watering, and protection from frost—Portulacaria afra can flourish for years, serving as both a stunning decorative element and an eco-friendly choice for any garden or home.

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4.9 ★★★★★
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Brittany
Natrona Heights, US
★★★★★ 3
a swing and a … 3rd base run
Format: Kindle
I want to preface this by saying Meghan Quinn is in the top 5 authors for me & for 90% of this book I was giggling & kicking my feet. Very princess & the frog (but sexy) of her - but the 3rd act drama honestly felt forced and kinda like drama for drama’s sake. I was annoyed with the quick acquiescence of our leading man over such a silly little thing, but luckily the annoying bit was short lived. it did take me out of the story long enough that I dropped it down to 4.25 stars.
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Reviewed in the United States on May 21, 2026
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The Bookwyrm Speaks
Chelsea, US
★★★★★ 5
Just such a fun story!
Format: Kindle
LitRPG/GameLit is a hit or miss genre to me, often concentrating on gimmicks with stats or using harem elements to draw in fans instead of concentrating on creating a good story with strong world building. With that said, the hits in the genre can stand up with the best of more traditional fantasy and sci-fi. Dungeon Crawler Carl definitely fits into the hit category for me. In fact, I rate it as highly as my favorites in the genre, 8-Bit Bastards by Joshua Mason and Mogworld by Yahtzee Crowshaw. The world building is just fantastic in this story. The idea that aliens would destroy all above ground structures, and then re-purpose them into an underground dungeon like a Role Playing Game is just crazy, but it works. Then inhabiting that dungeon with a mix of aliens and more traditional fantasy creatures, and some hilarious plays on modern culture (the KraKaren, for example) just shows the author’s creativity and warped sense of humor. The world is just basically an intergalactic reality tv show, but with real life consequences. And this is where the fantastic cast of characters comes in. Carl, the erstwhile title character, is just kind of an everyman, a Coast Guard vet who was just kind of meandering through life when the aliens came a knocking. Babysitting his soon to be ex-girlfriend Bea’s cat, Princess Donut, a prize winning show cat, he lucks out as she escaped out the window and he had to chase her outside when the buildings all collapsed. It only gets crazier from there, as he and all the survivors are told they have a specified time to find a stairway leading to the dungeon to try and save their planet, or be stuck on a barren waste of an earth. Carl, unfortunately, chased the cat out in his boxers, a leather jacket, and Bea’s crocs. So armored, he starts his adventures in the dungeon, as he must try and keep himself and Donut alive in the dungeon, while most of the things in the dungeon are trying to kill the “players”. Can you say Goblin Killdozer? Because Carl and Donut meet one soon enough, in a hilariously dangerous first contact. It only gets crazier from there as Donut is given intelligence through a prize in a lootbox, and becomes a player in her own right. She’s still a cat, though, so this leads to some hilarious situations as well, as they proceed through the dungeon to reach the second floor of eighteen. The rest of the characters are a lot of fun, ranging from an alien mentor in the tutorial guild that tries to help them while not getting in trouble, to a group of players escorting a bunch of people from a retirement home through the dungeon. This is hilarious and sad in turns, and is definitely not something I expected to see. The villains are the usual mix of bosses you’d expect in a dungeon, but with funny twists on them. They are also, in some cases, transformed humans who are playing a part against their will, making the fight against them that much more difficult. There are some choices Carl and Donut have to make that are heart wrenching, to say the least. It was not something I expected, but it added a whole new layer to both the character choices and the story. Some of the villains were just hilarious plays on pop culture, such as multi-level marketing fairies. The aliens that run the game are also an interesting bunch, giving a whole new meaning to cut throat businesspeople. Oh, and before I forget. The AI voice announcer is a total jerk, in possibly the most hilarious voiceover ever. The narration is performed by one of my favorite narrators, Jeff Hays. I have been a fan of his for years, because his production company, Soundbooth Theater, is one of the best in the audiobook market. He does such a fantastic job of bringing this story to life. Whether it be the voices of the various characters or the AI voiceover, which is hilarious, he gives each character a unique and very distinct voice all their own. You are never in doubt about who is speaking. Its hilarious when he has to read out Donut’s text messages on the chat, since she texts in all caps and he actually emphasizes that. It’s the little touches that really stand out, and his narrative pace is so perfect, he can give classes on how to do it right. If you have the chance, I recommend the audio version. I was so sad to see this book end. I was so enthralled in it, I was shocked when it ended, but I knew there were more books in the series on audio already, so I have that to look forward to. If you are a fan of LitRPG/GameLit, or just funny fantasy dungeon crawler stories, I think you can find something to enjoy here. I highly recommend this book, and the audio version especially. You won’t be disappointed.
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Reviewed in the United States on August 30, 2021
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Jamie Smith
Bozeman, US
★★★★★ 5
Hunger Games, Hitchhiker's Guide, and Idiocracy all blended together
Format: Kindle
This is one of my favorite series I've read in years. I'll start with a summary of the basic premise of the series. There are some mild spoilers here but it's what I would have wanted to know before going in to the series: Former Coast Guard sailor Carl is just trying to get his cat out of a tree at 2AM in the morning when the alien Borant Corporation takes over the planet in the blink of an eye, killing the majority of the population. Carl, and others who've survived the initial assault, are then encouraged to enter a Hunger-Games-style elimination contest taking place under the surface of the planet. If any humans can survive all 18 levels of the World Dungeon, they will be granted back control of their planet and all its resources (as well as free health care for life). As it's better than freezing to death in a ruined city, Carl descends the stairway to find a world where high fantasy is brought to life through incredible technology, muddled together with distorted echoes of Earth life. In fact, the events inside the dungeon are being broadcast live as the latest season of Dungeon Crawler World, the most popular reality TV series in the known universe, watched regularly by quadrillions of sophonts. If Carl wants to stay alive, let alone make progress, he'll have to face crafty goblins, meth-addicted llamas, giant wasps, and many, many even weirder things. But like any reality show, being charismatic and sticking with the program also matters: attracting fans and alien sponsors will net him the best equipment, while deviating too far from the showrunners' intended story could see his struggle... accelerated. However, he doesn't have to do all this alone: the game has gifted his cat Donut with human-level intelligence and potent magic powers, turning her into a sassy, shoulder-mounted, spell-launching companion with a big personality. Over time, they find other allies as well within the labyrinth, people whose struggles they can relate to and whose backs they can watch. But before long, Carl and Donut realize that winning the dungeon isn't what they should be after. What they really want is to break the game, and to break it so badly that the rich aliens who organized it will regret the day they made others fight and die for their own amusement. Story-wise, I'd say this series is about 40% Hunger Games (similar basic structure), 40% Hitchhiker's Guide to the Galaxy (you will meet the many alien races that populate our galaxy and learn how each one is flawed in its own ways), and 20% Idiocracy (advanced technology... hasn't exactly made people, or aliens, smarter). It manages to be funny, suspenseful, and surprisingly sweet all at the same time, while being more than a bit of a social commentary. If you sometimes feel like the people at the top of our society don't... exactly have ordinary people's best interests at heart... this series may be for you. I've read all seven books so far, some of them twice, and am eagerly awaiting the eighth!
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Reviewed in the United States on March 7, 2026
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Jim Farmer
Grantham, US
★★★★★ 4
A man. A cat. A dungeon. Not much else.
Format: Hardcover
Dungeon Crawler Carl is certainly a book about a guy named Carl, who is in a dungeon. For the first half of the book, that tells you everything you need to know about it, and likely everything you'll remember. Don't worry, the second half won't burden you with too much more. OK, that's not entirely fair. There's a cat too. SIGH. OK, fine. I'm not going to belabor the plot; if you want to know that, read the synopsis at the top of the page. So let's talk about the writing. Matt Dinniman's writing style consists almost entirely of somebody nudging you in the ribs while pointing at something they found funny and going "Ehh? EHHHH?" He comes up with some clever jokes, but the way he's chosen to put them to page basically puts a big neon sign up every time that says "GET READY FOR A JOKE," which takes away most of the humor. It's like he thought the Monty Python "Wink Wink, Nudge Nudge, Say No More" sketch could carry an entire book. But that's better than his attempts at drama. The author has basically set up a situation with zero stakes, because you know Carl and the cat will be fine. He's set up some obvious conflict seeds that I anticipate will matter in books 2 and 4, respectively. Everything else is just an obvious attempt to gin up pathos. But Matt can't even do that without a neon sign saying "You're supposed to care about these people before something bad happens to them." And then...something bad happens. Shocking, right? He apparently realized at one point that he had completely failed to make us care about a side character, because he suddenly exposition-dumped as much back story as he could come up with right as they got into a perilous situation. No loot boxes for guessing what happens next. When The Witcher books used that trick, Andrej Sapkowski managed to make it shocking the first time, and then each time after it got progressively more gut-wrenching, because you had already come to care about the characters. But Dinniman's side characters are just a name, a weapon, and some background actions that barely matter as they occur behind self-insert character Carl. And Carl barely has more characterization than that. I think there were maybe 4 times in the book where he got around 2 paragraphs of back story that went any further than "My girlfriend was cheating on me! She's the worst! *Sniff* and now she's goooooonnne!" And even those instances were pretty much generic protagonist backstory A. OK, so he hit a single on humor, struck out on drama...what's left? I guess there are some attempts at suspense. But once again, Dinniman's neon sign problem comes into play. To be clear, I'm a very credulous person. I take things at face value and don't look for deeper meaning. My brother figured out the twist to The Sixth Sense after about 20 minutes, and I was gobsmacked at the end. I just want you to understand what kind of person you're dealing with when I say that this book failed to surprise me once. The writing follows a very clear "set up the thing, try to distract you from the fact that the thing was set up, pay off the thing" pattern. More than once, the thing that was being set up was immediately followed by someone essentially saying "Oh, that probably doesn't matter." *Narrator Voice* "It mattered." As soon as any short time jump occurs, you know something consequential happened in it, and Dinniman wants to keep it quiet to "surprise" you in a few pages. And it's usually that fast; no tension building up, just "...and here's how we did it!" My wife used to complain about songs with obvious lyrics, where one line would leave the singer with nowhere to go except the words that came next. Everything was so obvious you could almost sing along the first time you heard it. This writing is exactly that, expanded to more than 400 pages. Oh, and be ready for the book to end on a cliffhanger that feels no more consequential than a typical chapter break and leaves you flipping back and forth thinking your copy must be missing a few pages. OK. I got all that out of my system. So now the questions remain: Why did I still give it 4 stars, and why did I just order the second book? Let's start with the obvious one: The humor isn't bad. It would be funnier if it weren't broadcast so obviously, but I laughed out loud more than once. I laughed twice. Which is more than once. And I snickered a few times. And smirked several times. And smiled quite a bit. I even read one joke out loud to my wife, and she chuckled. So there's that. Also, for an obvious self-insert protagonist, Carl is moderately lovable. Dinniman avoids the obvious hangdog "woe is me" traps that a character like this could fall into, where everything goes wrong and the character whinges endlessly about it. He also doesn't try too hard to be a tough guy or start morphing into an anti-hero. The closest Carl ever gets to that is the occasional thought of "It would be so easy to [do the bad thing] to gain experience..." Then he shakes his head, says he's not that kind of person, and moves on. Because he's not that kind of person. He's somewhat tough, somewhat capable, and knows the rules of the kind of video game the dungeon is based on. I don't hate him. There are a few clever plot devices. For instance, Dinniman figures out a way that characters can "say" things to each other that wouldn't make sense to say in context, or that would take too long to say in their current circumstances. Then, he creates an in-universe reason to keep the characters from abusing this ability to communicate the way some people do with psi-links in a tabletop RPG. There are enough things like that to make me want to see what he comes up with next. Finally, I think I'm sticking around because there's a lot of potential here. It's barely visible, just underneath the surface, but it's there. I kept thinking about the first Dresden Files book, which was a LOT rougher than this, but spawned one of the best-written new characters in the past 20 years. I feel like Dungeon Crawler Carl has that same ability to be great, and since there are a bunch more books (and soon a comic!) about this universe, apparently something is going well. So I'll try another book. And maybe another. Maybe I'll get lucky and be wrong about my prediction in the 4th paragraph. I hope Dinniman learned how to surprise me. And if not, I'm sure I'll still have things to smile about in the next book.
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Reviewed in the United States on October 8, 2025
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Verified Purchase
M. Lucas
Dallas, US
★★★★★ 5
A Hilarious, Action-Packed Thrill Ride!
Format: Hardcover, Format: Hardcover
A Coast Guard veteran and all around good guy, Carl, lives in an apartment with his ex-girlfriend’s cat, Princess Donut. On a cold, winter night, Donut slips out of a window and gets stuck up a tree. And it’s a good thing she does! Wearing nothing but a jacket, boxers, and a pair of slippers that don’t fit, Carl goes outside to try to coax her down. He’s just about retrieved the cat, and then it happens. The whole world is changed. In the blink of an eye, every building, car, and piece of technology on the planet is flattened. Smooshed. Gone. A bodiless voice announces that anyone who doesn’t want to live off whatever is left on the planet will need to enter stairs. Carl and the cat do so, and that’s when the fun starts. It seems the galaxy has had a long-running and massively popular television program that follows “dungeon crawls”—classic role-playing/video game scenarios where adventurers go into a medieval dungeon, explore, fight monsters, win treasure, gain experience, become more powerful, and then proceed to deeper, harder levels. Earth has been selected to serve as the setting for the current season. That’s right. The Earth has been destroyed for the sake of a galactic television game. By entering the stairwell, Carl, Donut, and a couple million other humans have become participants in this game. Instead of remaining a pet, Donut is made into a fellow “crawler,” like Carl. She can speak, and reason, and fight—all with the personality one would expect from a cat named Princess Donut The rules to this galactically televised dungeon crawl are intricate. But essentially, Carl and Donut begin to mentally see stat screens, just like in an RPG video game: health, various skills, their strength, dexterity, intelligence, and constitution. In classic 80’s kids Dungeons & Dragons style, they have unlimited encumbrance, meaning they can carry anything they can pick up, file it away in “inventory,” and pull it up whenever needed. They‘re on level 1 of this season’s crawl, a classic dungeon with tunnels, doors, chambers, and monsters—lots of different monsters. There’s a countdown running, so they only have so many days to find a set of stairs that will lead them down to the next, harder level. And if they don’t find the stairs before the timer runs out, the level they’re on will collapse. There’s all sorts of lethal dangers awaiting the crawlers. And that’s what takes up the bulk of the book. There are daring encounters, puzzles to sort through, and lots and lots of monsters to fight. In each encounter, the reader is given real time stats of the characters. After their initial shock, Carl and Donut slowly form an endearing partnership, one that proves quite successful in this dangerous game they‘re forced to play. I’ll confess for the first quarter of the book, I was skeptical. It felt an awful lot like one of my kids watching someone else playing a video game (which is something I don’t really understand). But Matt Dinniman does a masterful job of weaving in enough subplots—both inside and outside the dungeon—so that both a cohesive story and genuine character development emerge from all the excitement of fighting kobolds, or rigging goblin explosives, or figuring out how to slay a “big boss” monster that vaguely resembles a cat-hoarding old lady. There’s depth to this dungeon. And of course there’s action. It’s compelling, page-turning, fun. And funny. Dinniman has a sharp, occasionally crass, often dark sense of humor and he knows how to use it in all the right places. There’s snark, and absurdity, and physical comedy, and some snort-through-your nostrils lines. Think of a homebrew Dungeons and Dragons campaign melded with a Hitchhiker’s Guide to the Galaxy vibe that‘s centered around a likable hero and a hilariously self-absorbed cat. I thoroughly enjoyed this book, and will definitely be pursuing the series. Highly recommended.
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Reviewed in the United States on April 27, 2025

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